Source: Minion Masters, BetaDwarf Entertainment, 2020. That is a very basic overview of an extremely well done, strategic and most importantly FUN game that is Minion Masters. Game Formats: Solo, Random Duo, Pre-Made Duo Let’s jump into more of the game in the sections below. It is a good format, and some of the best players play here. However, I enjoy the communication and cooperation that comes with playing with a partner. This is where rock, paper, scissors, lizard, spock is really apparent since you don’t have a partner to fill any gaps your deck may have, and you are less likely to win if your deck is a bad match against the opponent’s deck, regardless of individual skill levels. Random Duo: I play here when I don’t have a partner. It’s fun, and since there are no planned synergies, it allows for more independence and for trying new things. It can be frustrating when your partner is struggling or plays inefficiently, but overall a fun format for me. I have a partner R00t with whom I play with most of the time. We have both had our mishaps where a well intentioned Magma Storm gets played on top of a fresh high value friendly unit, or a double fireball/daggerfall is played when a single was sufficient. Overall, I highly suggest grabbing a consistent pre-made partner and playing this format if you can find one. There are 3 other formats included in the game: Mayhem, Draft and Adventures. Mayhem is a rotating limited duration ruleset. Draft is similar to other games where you pick 1 of 3 cards until you fill your deck. Adventures are a single player mode where you complete a story. ![]() These are more like add on modes where the main play formats are mentioned above. So, you want to play the game? Good choice, but there is a lot more going than what it might seem.
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